From the Franklin Institute: https://www.fi.edu/difference-between-ar-vr-and-mr
Augmented reality (AR) adds digital elements to a live view often by using the camera on a smartphone. Examples of augmented reality experiences include Snapchat lenses and the game Pokemon Go.
Virtual reality (VR) implies a complete immersion experience that shuts out the physical world. Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments such as the middle of a squawking penguin colony or even the back of a dragon.
In a mixed reality (MR) experience, which combines elements of both AR and VR, real-world and digital objects interact. Mixed reality technology is just now starting to take off with Microsoft’s HoloLens one of the most notable early mixed reality apparatuses.
The following books are available from the Middletown Library Service Center's (MLSC's) Professional Collection.
Interested in borrowing one of these titles? Contact the Middletown Library Service Center, 860-704-2200.
ACADEMIC
Implementing Augmented Reality in Academic Libraries
Augmented Reality in the Library - Gaming Welcome Week
Augmented Reality: Practical Applications for Libraries
PUBLIC
Libraries Can Use New Visualization Technology to Engage Readers
Virtual Reality in the Library: Creating a New Experience
Oculus Virtual Reality Tech Rolls Out in California Libraries
Virtual Reality at Evergreen Branch Library and Teen HQ
SCHOOL
Virtually There: Kids Are Using VR to Explore Worlds and Create New Ones
SPECIAL
Facing Reality: The Growth of Virtual Reality and Health Sciences Libraries
Apps for AR
8 Best augmented reality SDK for AR development for iOS and Android in 2018
Apps for Google Cardboard
25 Best Google Cardboard Apps for iOS and Android in 2018
Note: This is not a recommendation by the CT State Library
Kathy Schrock’s Guide to Everything: Augmented, Virtual, and Mixed Reality in the Classroom: http://www.schrockguide.net/augmented-reality.html
CLASSVR http://www.classvr.com/
Google Expeditions https://edu.google.com/expeditions/#about
Note: This list is not a recommendation by the CT State Library
Google Cardboard https://vr.google.com/cardboard/
HoloLens https://www.microsoft.com/en-us/hololens
Oculus https://www.oculus.com/
Samsung VR https://samsungvr.com/
Note: This list is not a recommendation by the CT State Library
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