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Virtual Reality: Home

Resources on Virtual Reality, Augmented Reality, and others.

Definitions

From the Franklin Institute:

https://www.fi.edu/difference-between-ar-vr-and-mr 

Augmented reality (AR) adds digital elements to a live view often by using the camera on a smartphone. Examples of augmented reality experiences include Snapchat lenses and the game Pokemon Go. 

Virtual reality (VR) implies a complete immersion experience that shuts out the physical world. Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments such as the middle of a squawking penguin colony or even the back of a dragon.

In a mixed reality (MR) experience, which combines elements of both AR and VR, real-world and digital objects interact. Mixed reality technology is just now starting to take off with Microsoft’s HoloLens one of the most notable early mixed reality apparatuses.

Books

The following titles have been ordered and should be in our collection mid-June:

Augmented and Virtual Reality in Libraries by Christine Elliott 2018

Defying Reality by David M. Ewalt 2018

Learning Transported by Jaime Donally 2018

Teaching and Learning in Virtual Environments by Patricia C. Franks 2016

Virtual Reality and Augmented Reality by Bruno Amaldi 2018

Virtual Reality for Dummies by Paul Mealy 2018

Oculus Rift

Thinking about buying an Oculus Rift or just trying it out?

Schedule a visit to the Middletown Library Service Center to check it out!

Contact: Gail Hurley Gail.Hurley@ct.gov or 860-704-2222

Classroom Resources

Kathy Schrock’s Guide to Everything: Augmented, Virtual, and Mixed Reality in the Classroom

http://www.schrockguide.net/augmented-reality.html

CLASSVR http://www.classvr.com/ 

Google Expeditions

 https://edu.google.com/expeditions/#about 

 

Note: This list is not a recommendation by the CT State Library 

Products

Google Cardboard https://vr.google.com/cardboard/

HoloLens https://www.microsoft.com/en-us/hololens 

Oculus https://www.oculus.com/ 

Samsung VR https://samsungvr.com/ 

VIVE https://www.vive.com/us/

 

Note: This list is not a recommendation by the CT State Library

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