From the Franklin Institute:
https://www.fi.edu/difference-between-ar-vr-and-mr
Augmented reality (AR) adds digital elements to a live view often by using the camera on a smartphone. Examples of augmented reality experiences include Snapchat lenses and the game Pokemon Go.
Virtual reality (VR) implies a complete immersion experience that shuts out the physical world. Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments such as the middle of a squawking penguin colony or even the back of a dragon.
In a mixed reality (MR) experience, which combines elements of both AR and VR, real-world and digital objects interact. Mixed reality technology is just now starting to take off with Microsoft’s HoloLens one of the most notable early mixed reality apparatuses.
The following books are available from the Middletown Library Service Center's (MLSC's) Professional Collection.
Interested in borrowing one of these titles? Contact the Middletown Library Service Center, 860-704-2200.
ACADEMIC
Implementing Augmented Reality in Academic Libraries
Augmented Reality in the Library - Gaming Welcome Week
Augmented Reality: Practical Applications for Libraries
PUBLIC
Libraries Can Use New Visualization Technology to Engage Readers
Virtual Reality in the Library: Creating a New Experience
Oculus Virtual Reality Tech Rolls Out in California Libraries
Virtual Reality at Evergreen Branch Library and Teen HQ
SCHOOL
Virtually There: Kids Are Using VR to Explore Worlds and Create New Ones
SPECIAL
Facing Reality: the Growth of Virtual Reality and Health Sciences Libraries
Apps for AR
8 Best augmented reality SDK for AR development for iOS and Android in 2018
Apps for Google Cardboard
25 Best Google Cardboard Apps for iOS and Android in 2018
Note: This is not a recommendation by the CT State Library
The list below contains links to free, archived webinars on the topic of virtual reality, augmented reality, and mixed reality for libraries.
(Note: Some recordings are made available only for a limited time. If there is something on the list below you wish to watch, you are best off viewing it sooner rather than later.)
Title | Presenter(s) |
Date Recorded |
Host/Sponsor of Webinar | Other info |
---|---|---|---|---|
XR Library Playbook: Best practices for successful XR program integration |
John MacLeod Tammy Westergard Sara Jones |
Aug 2019 | Infopeople | In this webinar we talk with library professionals about their experience setting up and running XR in libraries. They will share best practices and a playbook for beginning or expanding expanding use of XR in libraries. |
XR: Virtual, Augmented & Mixed Reality in the Library |
John MacLeod Tammy Westergard Sara Jones |
July 2019 | Infopeople |
XR (extended reality) is the umbrella term for the emerging technologies of Virtual, Augmented or Mixed Reality. |
Quick Class: Virtual Reality in the Library (Link will start download of WMV - Windows Media Video file.) |
Robin Shader | Apr. 2019 | PLAN - Panhandle Library Access Network |
33 minutes |
The Future is Now: Virtual, Augmented, and Mixed Reality in Public Libraries | Jen Bishop Liz Sundermann-Zinger |
Jan 2019 | WebJunction | 1 hour; Requires free WebJunction account |
Get Real! Augmented, Virtual and Other Realities in the Classroom | Michele Luhtala | Sept. 2018 | edWeb.net | 1 hour; ​Requires an e-mail address to view |
Virtual Reality and Augmented Reality | Austin Olney | Sept. 2018 | 50 minutes |
Thinking about buying an Oculus Rift or just trying it out?
Schedule a visit to the Middletown Library Service Center to check it out!
Contact: Gail Hurley Gail.Hurley@ct.gov or 860-704-2223
Kathy Schrock’s Guide to Everything: Augmented, Virtual, and Mixed Reality in the Classroom
http://www.schrockguide.net/augmented-reality.html
CLASSVR http://www.classvr.com/
Google Expeditions
https://edu.google.com/expeditions/#about
Note: This list is not a recommendation by the CT State Library
Google Cardboard https://vr.google.com/cardboard/
HoloLens https://www.microsoft.com/en-us/hololens
Oculus https://www.oculus.com/
Samsung VR https://samsungvr.com/
Note: This list is not a recommendation by the CT State Library
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